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A fictional world where highly intelligent mutant arthropods rule what's left of the devastated world left by humans.
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Alone In Wellness

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Game updates and releases, game design, thoughts and more.
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March 7, 2026
Solo Surveyor: From Alpha 1.11 to 1.36

Solo Surveyor launched in Alpha at version 1.11 as a free mapping tool for solo roleplayers, and it's now at version 1.36 after incorporating community feedback. I shared it to Reddit in r/Solo_Roleplaying, which garnered early interest, prompting shares and feedback there as well as via Bluesky and Mastodon. Key Improvements since then Although I […]

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March 6, 2026
The Alchemist's Mistake

My players and I love flavour in our games.Find a dusty old flask in a ransacked laboratory?Finish off the mug left on the wizard’s bedside table? Check out the Alchemist's Mistake for some 5D20 potion rolling! A 2-page PDF with flavour on page 1 and effects on page 2! Grab it on the DM's Guild!

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March 1, 2026
Solo Surveyor Map Tool

Solo Surveyor's alpha is out! What started as a tool for my own solo roleplaying is now available to you! This took me a LOT of trial and error over the last few days to get working. What it is: Test it out and shoot me some feedback via BlueSky or Mastodon (links in the […]

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February 15, 2026
What's your "stress" game?

When I'm stressed out, super busy, or otherwise have low brain power, I have a go-to game. Or set of games, rather. When I don't want to play something that's going to make me think, I always go back to the Fallout franchise. I can easily just wander around, shoot a few raiders, club some […]

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August 30, 2025
Indy TTRPGers Need Love

I've begun curating a new feed to help indy TTRPG creators on BlueSky get more love! The following feed on BlueSky is for indy TTRPG creators with no likes on posts. It's randomized and attempts to filter out large properties like D&D, Pathfinder, Warhammer, as well as any posts flagged with AI Art. ❤️ Shower […]

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June 1, 2025
Mothership quick reference sheet

We're about to play Mothership as a gaming group, with me as our first Warden (read: Dungeon Master or Game Master, if you're more used to those terms). After having played (and recently finished our campaign of) Dungeons and Dragons 5th edition, and a few other smaller TTRPGs, I know my memory in a moment […]

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April 3, 2025
Favourite mechanics: Taking a break

If you follow me elsewhere, you know I value ethical and universal design. You should want to keep playing a game because it's fun or rewarding, but not because it's addictive or trying to get something from you (like your money, data, etc). I've been replaying the Metal Gear series and was struck by the […]

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March 30, 2025
Favourite mechanics: Sunlight

The first time I experienced a game using the light of day to influence things, it was an approximation of daylight in Pokémon Silver. You input your local time into the game when you start it and the cartridge itself would track it like any other digital watch, affecting Pokémon availability, day and night effects, […]

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