Daggerfall Unity: Retro Revival is a lore-friendly collection of mods for Daggerfall Unity (DFU for short), a remake of the classic Daggerfall in, you guessed it: Unity. These mods touch several areas of the game, from graphics, quality of life, bug fixes, mechanics, and more.
Mod | Effect |
Fixed Dungeon Exteriors | Updates exterior of 1750 dungeons to suitable replacements instead of seeing a random cave when it's actually something like a castle. |
Location Loader | Allows loading new locations outdoors |
BasicRoads | Adds roads and dirt tracks all over the world, aiding travel |
Animator | Makes it possible to replace enemy sprites with 3D versions |
World of Daggerfall | New lore-friendly locations, making for a cooler world |
Aquatic Sprites | Re-adds removed underwater sprites |
Bards And Balladeers | Bards guild, perform at taverns |
Basic Dual Wielding | Helps add proper dual wielding |
BasicMagicRegen | Adds a very simple magic regeneration to help the game be slightly less tedious and grueling |
Start Saver | Saves the game for you right after character creation. Useful for when testing builds and mods. |
TravelOptions | Provides more comprehensive options for traveling |
Improved Interior Lighting | Greatly improves interior and dungeon lighting |
daggerfall expanded textures | Improves many of the base game textures |
RMB Resource Pack | Assets for other RMB mods |
New Paintings | Adds more variety in paintings |
Betony Restored | Restores the original Betony locations from the Daggerfall demo, making the area far more interesting |
Castles Overhauled - Llugwych | Adds a village, fortifications, surrounding buildings to this major location |
Darker Dungeons | Better immersion for dungeons, starting torches and lights as off until you light them |
Castles/Forts Overhauled - Woodborne Hall | Hedges, animals, a more interesting estate building |
Actions | Actions framework for many new quests |
RoleplayRealism | Tweaks or adds a ton of bits to aid roleplay and realism. Tweak to your liking in the mod settings once installed. |
PhysicalCombatAndArmorOverhaul | Armour reduces damage taken rather than giving you a chance to avoid damage |
Beyond Ashes - Bounty Hunters | Adds bounty hunters to track criminal players |
Crafting | Ability to craft armor, weapons, and other items |
Distant Terrain | Increases view distance |
Crossbows | Adds crossbows and their mechanics |
Daggerfall Skyshards | 192 hidden Skyshards to find. Finding enough provides character bonuses. |
Archaeologists | Language skill immersion, quests, and guild |
RoleplayRealism-Items | Roleplay and realism tweaks for items and loot |
Daggerfall Enemy Expansion | Adds many more monsters and enemies |
Daggerfall Enemy Expansion - DREAM | Patch for Enemy Expansion and DREAM compatibility |
Cities Overhauled - ARMOURERS | Overhauls some city armourer locations |
Better Ambience | Camera effects, footsteps, fog, reverb, and more |
Cities Overhauled - Orsinium 1.6 | Restores the lore status of Orsinium |
Taverns Redone | Detail and visual variation to taverns |
AmbientText | Unobtrusive environmental and situational text to help add immersion and flavour |
Death_Sentence | Restores prison, execution, and a few other things |
Beautiful Villages of Daggerfall | Overhauls villages to make them more interesting |
Decorator | Decorate your player home! |
Birds in Daggerfall | Birds fly around in the sky |
BloodFall | Combat blood effects |
Bestiary | Reintroduces the bestiary from the original demos |
Convenient Clock | Adds a customizable clock to the HUD. Used by some other mods. |
Kleptomania | Changes many of the originally decorative items to now be interactive and therefore stealable! |
Vibrant Wind | A tweak for the Real Grass mod |
Wilderness Overhaul | Introduces a ton of variation in the wilderness, from forests to deserts |
ConvenientQuestLog | Makes the active quest log easier to use |
Guaranteed Ingredient Lootdrops | Make monsters drop more consistent relevant loot |
Real Grass | Provides a ton of ground cover |
Persistent Dungeons | Dungeons remember you for a while before resetting, so you can come and go a few times and not get murdered |
Gotta Pet'Em All | Pet all the animals!!! |
Dynamic Skies | Adds procedural skies and related effects |
HUD Torch Indicator | Adds a HUD item to indicate when you have certain light sources equipped |
Privateers Hold Overhaul | Small overhaul of the exterior of the initial dungeon, making it easier to find again |
Soldier's Luxury Overhaul | Visual overhaul of all Knightly Orders and Fighters Guilds |
Unofficial Block, Location and Model Fixes | Fixes a bunch of block and location model bugs |
Fixed Desert Architecture | Makes some of the desert buildings more lore-compatible |
Harvestable Crops | Can loot some crops for ingredients |
The Red Lantern Guild | Naughty new guild |
LowpolyTrees | Adds some low poly 3D trees in various areas |
DREAM | A collection of mods that completely remaster visuals and audio. Considered by many to be a must have. Occasionally conflicts with other mods that affect visuals. |
Magic Weapons Hit Everything | Magic weapons of any material can hit any enemy |
Hotkey Bar | Adds a hotkey bar that you can map things to. Must have. |
Loading Screen | A customizable loading screen. Used by other mods to tweak these. |
Language Skills Overhaul | Adds more utility to language skills |
Vampiric Options | Overhauls vampires a bit to make playing as one more enjoyable |
Lives of Raiders - Banditry Events | Adds farm raids |
daggerfall expanded textures - dream | Patch for when using the expanded textures mod with DREAM |
Faithful 3D Animals | Converts a bunch of the animals to 3D and adds some new ones |
Taverns Redone D.R.E.A.M patch | Required patch for when using Taverns Redone with DREAM |
NPCHealthIndicators | Allows you to see how much health NPCs have left |
TrainingServiceOverhaul | Overhauls guild training to make it more interesting |
Bestiary - DREAM Patch | Patch for when using the Bestiary mod with DREAM |
OpenCages | If a quest gets you stuck in a cage you can now open the door. Solves an old issue that annoyed people. |
OrderService | Order items from smiths and tailors. This one confused me at first but then I ended up really appreciating it. |
Quest Actions Extension | Unclear if this is a replacement for the Actions framework or just an add-on, but is used by some other mods |
Power Struggle | Shows the power struggle between factions, causing more immersion to the world |
Handpainted Models | Replaces over 400 items with more interesting ones |
Quest Offer Locations | When you're being offered a quest it now shows you the general area that quest will take place in so you don't overload on things that are way off in the middle of nowhere if you don't want to |
Quest Pack 1 | Adds over 200 lore-friendly quests |
Random Little Quests | A series of unrelated events to add variety and interest to the world |
Readied Spellcasting Hands | Displays hands when you're ready to cast a spell |
Detailed City Walls | Replaces some city walls, restores some content, adds a few quests |
Realistic Wagon | Name your horse, horse and wagon are more realistic, wagon is no longer bottomless |
Windmills of Daggerfall | Restores animated windmills |
RepairTools | Ability to fix item condition in the field |
JewelryAdditions | Adds a bunch of new jewelry to the game |
Taverns Renamed | Renames tavern locations to match their buildings. Came in very handy for certain quests. |
RestWarningIfUnwell | Simple mod that adds a warning message if you attempt to rest while poisoned, diseased, etc |
LevelUp Adjuster | Allows you to adjust many of the involved mechanics related to leveling up so you can customize difficulty of the game more to your liking |
LimitedGoldShops | Shops now have a limited gold supply so you can't offload everything to the same place |
Third Person Camera | Sounds better than it is. This is mostly for taking screenshots of your character in the landscape. |
Lively Cities | Adds static NPCs to cities to make them more lively |
Skill Books | Spend time reading to train skills |
Skulduggery - A Thief Overhaul | Rebalances thief mechanics |
Sneak and Crouch Combined | Sneaking and crouching are combined into a single action to make things less annoying |
The-Penwick-Papers | A bunch of new interesting spells, features, and items |
Uncannys Always Hit | Speeds up combat quite a bit, but some people don't like it |
UncannyUI | Improves some of the UI while staying true to the original |
Usable Starting Equipment | After character creation checks all equipment to see if you can actually use it (this was a bit biggy for me but useful when I could get it to work when testing new characters) |
ViewableSkillProgress | Shows your current progress to the next skill level. Oddly useful at higher levels. |
Unleveled Loot | Removes level-scaling of loot and a few other tweaks |
WildernessNPCs | Spawns both friendly and enemy NPCs in the wilderness |
Wildlife | Adds various animals in the wilderness |
Varied Wealthy Homes | Makes wealthy homes more interesting, especially for thief quests |
World Tooltips | Gives information for certain world objects when hovering over them |
Village of Fishguard | Adds a neat new village |