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Code word systems for TTRPGs

I've been exploring a lot of different game systems over the last year, doing a lot of solo-gaming and research. I did a game design course through California Institute of the Arts, have been doing other related courses, and in general trying to expand my knowledge of game design, methods, and play. Recently, I've started […]

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Choosing game mechanics

Recently, my friend Questie let me know about someone arguing that my game I, The Land, could be played with a D20 system (it's played using a standard deck of playing cards). This made me laugh, and I found it very odd. Firstly, what a strange debate some die-hard fans feel they need to have– that […]

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Starship Salvage

Starship Salvage is a new game where you can play solo or with a friend to collect the most salvage from wrecked spaceships and become the Super Salvager! Available now on Itch! Gain advantages in solo mode depending on how well you perform. This is a game of both chance and skill. Explore four derelict spaceships […]

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The dilemmas of AI in creative domains like art and writing

Artificial intelligence has been used to help explore new disease treatments, to help product teams analyze and pull obscure insights out of the data they've compiled, and more. It can be an incredibly useful tool. I've written in the past about how when I was sick with COVID I explored creating a game with ChatGPT's help. […]

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Desolate

The following is short fiction that I originally posted to Vocal for a 250 word (exact) story challenge. Outside of Bug & Claw, I have been working up several fictional worlds for years. One of them that you've started to see emerge is the world of The Wilds, which this story also takes place in. I've toyed with the […]

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Planning and improvising running the game

My players/friends recently complimented me on the last few sessions I've run of our 5th edition Dungeons & Dragons game. Something that's happened before in the same way after key sessions. The thing in common with all of these sessions that they didn't know? They like the ones best that I'm detouring away from the […]

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2023 recap

Well, we're more than a week into 2024 and I'm finally posting a recap of last year. That tells you how productive it was and the break I needed! Looking back Let's take a quick look at what I accomplished since this time last year: I guess that is quite a bit, isn't it! I'm […]

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Grim Accoutrements is here!

It's finally here! Grim Accoutrements is available on Itch, now! This book is about adding dark flavour to your role-playing games While this supplement has been geared towards Old School Essentials (OSE) and Pathfinder, the tables can be adapted to most fantasy games. For example, monsters have been given OSE and Pathfinder stat blocks but tables […]

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I, The Land - A Solo-Journaling Game

In I, The Land, you are a patch of land, like an island, valley, or mountain. You have unique characteristics, flora, and fauna, and unique powers. Decide to react to, and influence events as they happen on or around you, or simply pay witness to your changing landscape. Get it on Itch now! This work […]

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Wilds devlog #6 - Reviving a world

I don't know where I'm going with this just yet, but I found some old character silhouettes and I think they fit the vibe of the Wilds so far very well. I think I'd probably toss out the more sci-fi like ones and skew more towards the fantasy. People with grass and plants growing out […]

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