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Ironsworn: Starforged tips

I have been playing Ironsworn: Starforged for a couple of weeks now. I love how its open-to-interpretation rules push me to build a dynamic world, allow myself to be surprised, and take weirder gaming risks. The starter downloads for both Ironsworn and Ironsworn Starforged are free, so I definitely recommend checking it out. Here are […]

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Ladyhawke as inspiration for collaborative solo-play

I just watched Ladyhawke for the first time. Yes, I know I'm late to the party. However, it gave me a great idea for collaborative solo play in TTRPGs. Many of us play solo TTRPGs because we can't align schedules with others. What if we didn't have to? What if the lack of alignment was […]

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Notetaking for game books

I've been playing Fabled Lands, an old game book series from the 80s that was part of the evolution away from the chaotic lethality of Choose Your Own Adventure series, incorporating more RPG and legacy elements of play. I really like these books, and I can see myself delving deeper with newer series like DestinyQuest […]

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Starforged sector generator

I've been playing a lot of Ironsworn: Starforged lately. While I will definitely be creating my own assets eventually, the first thing that actually frustrated me enough to create a tool was location placement on sector maps. Location placement currently operates off of your own choice of where to put things. I'm sure you could […]

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Code word systems for TTRPGs

I've been exploring a lot of different game systems over the last year, doing a lot of solo-gaming and research. I did a game design course through California Institute of the Arts, have been doing other related courses, and in general trying to expand my knowledge of game design, methods, and play. Recently, I've started […]

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Choosing game mechanics

Recently, my friend Questie let me know about someone arguing that my game I, The Land, could be played with a D20 system (it's played using a standard deck of playing cards). This made me laugh, and I found it very odd. Firstly, what a strange debate some die-hard fans feel they need to have– that […]

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Starship Salvage

Starship Salvage is a new game where you can play solo or with a friend to collect the most salvage from wrecked spaceships and become the Super Salvager! Available now on Itch! Gain advantages in solo mode depending on how well you perform. This is a game of both chance and skill. Explore four derelict spaceships […]

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The dilemmas of AI in creative domains like art and writing

Artificial intelligence has been used to help explore new disease treatments, to help product teams analyze and pull obscure insights out of the data they've compiled, and more. It can be an incredibly useful tool. I've written in the past about how when I was sick with COVID I explored creating a game with ChatGPT's help. […]

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Desolate

The following is short fiction that I originally posted to Vocal for a 250 word (exact) story challenge. Outside of Bug & Claw, I have been working up several fictional worlds for years. One of them that you've started to see emerge is the world of The Wilds, which this story also takes place in. I've toyed with the […]

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Planning and improvising running the game

My players/friends recently complimented me on the last few sessions I've run of our 5th edition Dungeons & Dragons game. Something that's happened before in the same way after key sessions. The thing in common with all of these sessions that they didn't know? They like the ones best that I'm detouring away from the […]

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