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Alone In Wellness - A new trio of games

I've just released three solo journaling games in a row on Itch, all following a Wellness theme and utilizing Takuma Okada's Alone system as a base. Each game includes PDFs in self-assembled zine and letter-sized format in both colour and greyscale. If you manage to catch this in early July, all three are on sale for ONE HUNDRED […]

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The Basics - The Wilds devlog #5

The Wilds is a fun project I write when I need a break and let my mind wander to more casual things, often tag-teaming ideas with my wife. A few folks have asked for some basics about the Wilds, so I thought I'd recap some of those here. Story You start all alone, thrust against […]

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The flood

My grandparents’ great white house stood in front of me. None of my family were here, though, and I could hear the faint water dripping from where I stood but fifty yards outside. The gravel crunched under my feet, and I almost stumbled as I ran in the basement door. My task was to save […]

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Wilds devlog #4 - Companions

It's been a while since I've shared an update on the game still tentatively named "The Wilds," but it's very much in progress. I've had a lot of fun balancing the dark, horror content of Grim Accoutrements with the lighter fantasy and whimsy of what this game is becoming. Below, you can see where some […]

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Grim Accoutrements art & updates

I announced Grim Accoutrements on social media a couple of months back, before the launch of Monkeyslunch and its website. I was aiming to launch this supplement before the X-mas holiday, but, since then, I think all of us in the tabletop world have heard the interesting news about Wizards of the Coast (WotC) and the […]

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Start simple

Has anyone ever told you you can’t do something? That it’s too hard, you’ll never be able to accomplish it, or to know your place? It could have been a person or a nagging voice in your head. For me, it was a real person. A few of them, actually. Since I stopped letting people […]

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Introducing Monkey's Lunch!

Welcome to Monkeyslunch (aka Monkey's Lunch, aka ML), a new company focusing on fiction and tabletop escapism through simple & approachable rules, rich lore, and inclusivity! 🎉 If you were aware of Bug & Claw before this, it is now a part of Monkeyslunch. All Bug & Claw activities will continue but under its own website at bugandclaw.com. […]

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2022 retrospective

Hey folks, Let me start this by formally thanking all of you who have been following and supporting Bug & Claw thus far. The amount of traffic this website has been getting actually blows my mind. 3.1K users in the last 90 days when I haven't posted a whole lot and all of my ad […]

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Curse of Strahd adventure generator

Are you running a Curse of Strahd or other game set in Barovia? Have some curious players or looking for new ways of keeping things interesting yourself? Well here's a little adventure generator to help keep your exploration, adventure, and storytelling going strong! You can roll three d20s on this table to quickly spin up an idea for […]

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Wilds devlog #3 - Exploring events & mechanics

In the last devlog I wrote about exploring potential SRDs to support the game. I found that a bit too restricting for the event and "map" type portion of things that I've been thinking about, so I've decided to concept out a few things. I may still revisit an SRD for the other aspects of […]

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