May 17, 2022

Saltmarsh Adventure Generator

Saltmarsh and the surrounding areas are ripe for extended exploration, adventure, and storytelling. Why stop at the Ghosts of Saltmarsh when you can spin up new adventures filled with peril, mystery, and treasure? You can roll three d20s on this table to quickly spin up an idea for a new adventure, whether a rumour heard at the docks or pub or assigned to the adventurers from an NPC.

3d20Detail 1Detail 2Detail 3
1Find theSmugglerIn the Depths
2Sink theFishermenOf the cave system
3Rearrange theCouncilFraming townsfolk
4Build for theLoyalistsIn the Drowned Forest
5Replace theTraditionalistsOf the docks
6Imitate theScarlet BrotherhoodEnchanting townsfolk
7Battle theDwarven minerIn Seaton
8Teach theGoblinsMurdering townsfolk
9Judge theFisherOf the secret operation
10Run from theSahuaginIn Saltmarsh
11Study theDrownedOf the old inn
12Impress theLizardfolkEnslaving townsfolk
13Catch theLocathahIn Dunwater River
14Party with theMerfolkOf the shipwreck
15Use thePirateSmuggling illicit goods
16Stop theCampIn the Hool Marshes
17Steal theChestOf the reef
18Free theShipTainting the town's food
19Enchant theMapIn the Azure Sea
20Sail theBonesOf the inebriated story

What's so enjoyable about prompts from a generator or otherwise is to find out how they were interpreted. If you use this table to come up with something neat, share it with @bugandclaw.

Available on the DM's Guild.

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