January 28, 2023

Wilds devlog #4 - Companions

It's been a while since I've shared an update on the game still tentatively named "The Wilds," but it's very much in progress. I've had a lot of fun balancing the dark, horror content of Grim Accoutrements with the lighter fantasy and whimsy of what this game is becoming. Below, you can see where some of the potential companions have netted out. This is a solo game where every play through you randomly get a different type of companion, each with their own benefits. My wife has been helping me flesh out the companion types, their details, traits, and other things that make them interesting, which has been a lot of fun. Meanwhile, I've been balancing out the selections as much as possible. More updates to come in the coming months.


Roll 2D6, the first number tells you which table to look at, and the second number tells you which companion type you have. Alternatively, you can choose one or make up your own.

ONE - Swift beasts

D6Companion
1Dire wolf
2Giant salamander
3Bern aardvark
4Prism pig
5Chop fox
6Glim goat

TWO - Great beasts

D6Companion
1Giant caterpillar
2Giant beetle
3Polar bear
4Giant slug
5Curly orangutan
6Woolly spider

THREE - Small beasts

D6Companion
1Snow crow
2Hen horse
3Happo
4Oiter
5Pelicat
6Skrunk

FOUR - Tiny Beasts

D6Companion
1Light snake
2Whisper mouse
3Scream cat
4Frog of seasons
5Flying fish
6Iron hopper

FIVE - Elementals

D6Companion
1Dumpy
2Low cloud
3Zip fae
4Fire fae
5Sandchak
6Karrakka

SIX - Spirits

D6Companion
1Human ghost
2Dust devil
3Hare spirit
4Eyed-mist
5Moo
6Wraith
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